Opengl zoom to mouse position
WebI am working on a small opengl app and struggling to implement a seemingly straightforward feature. The feature is to zoom the view in google maps fashion: scaling the view with a fixed point (the mouse position). The app works in simple 2D and I am using the glm library for matrix and vector math ( math::vec2 == glm::vec2, etc. ). Web3 de fev. de 2013 · I’m despairing of the task to zoom in on the current mouse position in OpenGL. I’ve tried a lot of different things and read other posts on this, but I couldn’t adapt the possible solutions to my specific problem. So as far as I understood it, you’ll have to get the current window coordinates of the mouse curser, then unproject them to get world …
Opengl zoom to mouse position
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WebThis project is for learning Python and OpenGL. Contribute to valcat/Learning-PyOpenGL development by creating an account on GitHub. Skip to content Toggle navigation. Sign … Web2 de abr. de 2024 · I am trying to move an object on the 2D plane to follow the mouse position. I converted the mouse's XY and depth buffer value to world space coordinates, but the problem is that when I run the program, the object is really far away. When I move the mouse, the object follows it, but also it is rotating on the Y and X axes.
Web8 de set. de 2014 · I am trying to perform zoom in OpenGL ES 2.0 based on mouse position. I am using Qt OpenGL support and I use ortho projection. My zoom in center … WebThe problem is looking up and down. I tried to do a similar thing and make the camera look down or up according to the vertical position of the mouse on the screen. Trying to make that work, I am rotating look at around the x axis so that (0,0,-100) becomes (0, 4, -96) (user moved mouse to look upwards).
WebI would like the zoom to use the mouse position as a pivot and everything scale around it keeping the position under the mouse unchanged. I currently have a bit of code working but it only works for the first mouse drag and then after it starts jumping around on subsequent clicks.I think it's something to do with my transforms not being accumulated … Web28 de jan. de 2008 · Zoom center point - OpenGL: Basic Coding - Khronos Forums. Hello, I am implementing a zoom operation with glOrtho(leftzoomFactor, rightzoomFactor, …
Web3 de fev. de 2013 · glm::normalize (worldCoordinates-eye); if the distance to move is “translate_z”. then the new camera location is. eye = glm::normalize (worldCoordinates …
Web12 de fev. de 2002 · Two normalized rectangles are maintained by the COGL class: one for the full size image, and one for the current zooming rectangle. The image presented by OpenGL is scaled by the ratio of the rectangles, adjusted according to the viewport aspect and translated to the center of current zooming rectangle. Finally sorry for my poor English. csc is invalidWebWe first have to store the last mouse positions in the application, which we initialize to be in the center of the screen (screen size is 800 by 600) initially: float lastX = 400, lastY = … csc isi toolboxWebFoV is the level of zoom. 80° = very wide angle, huge deformations. 60° - 45° : standard. 20° : big zoom. We will first recompute position, horizontalAngle, verticalAngle and FoV … csc is equal to whatWebThis project is for learning Python and OpenGL. Contribute to valcat/Learning-PyOpenGL development by creating an account on GitHub. Skip to content Toggle navigation. Sign up Product ... rect_x # new differnce between position of mouse cursor and rectangle to x while rectangle is going: csc is invalid credit cardWeb4 de mai. de 2024 · Just zoom out, point your mouse pointer at an object or part of an object, zoom in, you’re there. It’s simple, fast and intuitive. The default behavior of zooming in towards the center of the viewport could work if we had a crosshair there (like in the FPS Shift + ~ mode) and didn’t have to eyeball it when trying to zoom in to a specific part of … csc is opposite ofWebStudents are given a Python/OpenGL ... Use keyboard/mouse to manipulate an object (size, position and angle) and the camera (position, angle and zoom-in/out). 1 Figure 1: Jeep game. 4) Adding autonomous objects (10 marks) Set an object to move around automatically and react to the environment (e.g. light). csc is inverse sinWeb9 de out. de 2014 · Hello. I am writing a 2D simulator for an machine learning algorithm and I’m trying to achieve panning and zooming. I know there are already many questions on … csc is sin inverse