WebJun 29, 2024 · Every player level on your account in the top right of the lobby gives 300 shards. Example: Level 75-76 gives +300 shards. 10 Iridescent Shards per match Completing a match gives 10 shards without leveling up. One second in a trial equals 1 XP Spending time in a trial will generate xp towards leveling up and gaining Iridescent … WebFeb 18, 2024 · Iridecent shards are at a fixed rate of 14xp to 1 shard saying you earn 500 xp per match each xp is gained at a fix rate of 1xp per second in match means the average match runs you about 8 minutes it would take about 252 matches at that rate to earn enough for one character or about 84 hours of match making.
How long does it take you to get 2,000 iridescent shards?
WebJan 24, 2024 · Iridescent Shards are one of the six in-game currencies in Dead by Daylight. Iridescent Shards are earned by gaining Experience Points from playing Trials and thus … WebJun 30, 2024 · As a thank-you for celebrating with us by playing Dead by Daylight, over the first 7 days of the event we’ll be giving away a total of 9,000 Iridescent Shards per player … portanble dvd player hacks
Official Dead by Daylight Wiki
WebAug 8, 2024 · Unfortunately, the most reliable way to earn Iridescent Shards in Dead By Daylight is to simply play the game a lot. Iridescent Shards are rewarded each time you level up your Player... Since the introduction of Player Levels, Iridescent Shards are awarded as a bonus for levelling up one's Player Level. Averaging across all 99 Levels within one Devotion, one earns approximately 0.0716 Iridescent Shards per Experience Point. This is equivalent to receiving 1 IS for approximately every 14 XP. See more The Player Level represents a Player's overall progression on their account. Every Character that one plays contributes to one's Player Account Level. See more Experience Points or "XP" are how one levels up their account. Experience Points are obtained by playing ranked Trials. Their amount is determined after a … See more Levelling up past Level 99 will reset the Player Level to 1 and increase their Devotion by one. Currently, this mechanic has no practical use other than displaying how … See more WebIridescent Shards are earned after every player level up. Player XP required to level up is gained by "seconds spent in matches" with a cap at 600s (600xp). So playing a match that … irvine ca to anaheim ca