Hoi4 7/2 vs 10/0
WebJun 16, 2024 · If the enemy had something like 200 soft attack to throw at either of these, the 7/2 suffers 67.7 hits, while the 8/2 suffers 39.1. The IC/HP ratios are about 7.5 for the 8/2 and 3.9 for the 7/2. So the 7/2 has a loss factor of 264.03, while the 8/2 has one of 293.25, which means the tanks really only bleed 11% more stuff. Web8 Infantry +1 Art +1 AT, an alternative to the 7/2 with some piercing. 6 Inf + 2 Art +1 Heavy Tank/TD, the rich man's infantry division (also balanced due to Special forces caps, no more space marines) If your a newer player, or just not super into min/maxing as much as possible, the 7/2 works just fine still.
Hoi4 7/2 vs 10/0
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WebI tried to run a test of 7-2 vs 10-0 infantry on offensive all the time . R5: I tried to run a test of 7-2 vs 10-0 Infantry .Each army group consisted of 4 Armies . First one with 24 div. of 7-2 and second with 10-0 and so on . There were no genarals only field marshals to … WebDepends. 7/2 has more damage. But 10/0 has lesser losses and more org. In effect I think you're able to hold out longer with 10/0. 2. level 1. · 3y. I'd say 10 inf. is way better for defending. It's just more cost efficient. I'd ever Go 7/2 or 14/4 iff I intend to be on the Offensive but dont have tanks. i.e. Japan.
WebOct 1, 2024 · INF has so high defense that another INF won't get through without sizable numerical superiority, since the breakthrough is so low. 7/2 is better at attacking than 10/, … WebAug 1, 2024 · Explanation: This larger armored template can push hard especially through forest and jungle provinces. Future Tweaks: Fill in the remaining support slots of your choice depending on your situation in the surrounding. You should modify this template to 40-width, 41-width, or 45-width if necessary. You can substitute 4 medium tanks with …
WebThe 7/2 META Is BACK! - New Hoi4 Balance UpdateMain Channel @FeedBackGaming Feedback Memes Channel @Feedback Memes Discord! http://www.discord.gg/feedbackga... Web7-2 has substantial trouble pushing unless under green air and/or CAS support. Under those conditions, however, even 10-0 can push. More to the point, 7-2 lacks significant breakthrough, and has no armor, so it suffers heavy casualties. You would be better served with tanks as your offense, and 10-0 defense.
WebBut line AA is overkill for a 20W defensive template. Support AA is enough. And that brings us to the meta defender, 10-0 (with eng and maybe supp AA). It’s a cheaper defensive unit than either 7-2 or your template. It’s stronger on defense in most situations, and with good terrain can easily repel AI tanks.
WebDec 9, 2024 · There's a tl;dr in bold near the bottom. Anyway, the 10/0 division (hereafter occasionally referred to as Gunz) has 91.2 Soft Attack, 252.2 HP, and 60 Organization, … field tuff miltona mnWebJun 28, 2024 · Core: 10-0 infantry ENG, 40 width tanks ENG/SIG, SF or MW Optional: ART, AA, LOG Can work: 7-2, 14-4, RECON on tanks, MAIN the rest aren't viable except some very situational ones. I've heard 13-4-1 is also pretty good but it … field tuff hdha-44WebThe 7/2 template has been a steadfast template throughout the game. ... to being a more offensive artillery division compared to 10/0. 16. Reply. Share. Report Save Follow. level 2 · 4 yr. ago. Research Scientist. Does this mean 10 brigade infantry divisions for defence. ... Hoi4 crashed on me today and I gotta admit... This one is on me ... field tuff ftf-603pts 3-point seederWebSort by: best. level 1. · 27d Research Scientist. On defense, 10-0 is hands down better (higher org, higher defense). The extra soft attack if a 7-2 can help some fights end sooner, which is plus, but when push comes to shove, the 10-0 will hold out for longer against stronger attacks. On offense, the extra soft attack of 7-2 is nice, but they ... g richard andersonWebThe fundamental reason is the 7/2's low breakthrough*. And the 10/0 will last a lot longer than a 7/2 on defense because of higher DEF, HP, and ORG. The 10/0 is also cheaper to produce, not just in terms of MIC (667 vs 769) but also because the 7/2's line artillery requires tungsten to produce, which you'll probably have to trade for. g richard polkinghorn mdWebFeb 3, 2024 · For example: 2 x 40 w divisions vs 4 x 20w division. Normally, one 40w (infantry) division will not have enough soft attack to overcome the defense a 20w division (with entrenchment, terrain boni etc.), but there is a 25 % chance per hour that 2 40w division will attack the same 20w division causing additional damage. grichardson myafcca.orgWebJun 16, 2024 · If the enemy had something like 200 soft attack to throw at either of these, the 7/2 suffers 67.7 hits, while the 8/2 suffers 39.1. The IC/HP ratios are about 7.5 for the 8/2 … field tung