WebMar 16, 2024 · 这里介绍一种相对简单的 自定义 宏的方法。. DEFINE_ LOG _ CATEGORY _STATIC ( Log My Category ,Warning,All); 在Unreal Engine 4中,打 Log 很方便,可以使用宏: 12UE_ LOG ( Log Temp, Warning, TEXT ("Your message")); 但是使用之前需要先定义 Log Category , Category 会在 Log 中体现出来,以便在 ... WebSep 14, 2024 · DECLARE_LOG_CATEGORY_EXTERN (YourLog, Log, All); 在.cpp文件中,填写如下代码:. DEFINE_LOG_CATEGORY (YourLog); 输出格式如下:. …
Unreal Engine 4 - Custom Log Categories - Jamie Holding
WebJun 6, 2024 · The issue is this doesn’t work for me. I’ve tried putting the custom category in like this: // Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. #ifndef … WebSep 14, 2024 · ue4中日志打印的方式有两种 一、在当前屏幕视口中打印 GEngine->AddOnScreenDebugMessage(-1, 5.0f, FColor::Blue, TEXT("Hello")); 需要引用头文件 #include "Engine.h" 第一个参数:-1表示无需更新或刷新此消息 第二个参数:表示在屏幕上持续的时间 第三个参数:表示颜色 第四个参数:表示输... haier showroom puchong
List of all Unreal Engine Log categories - PSwiki - TOP-IX
WebJan 3, 2024 · You also need to include header file where DECLARE_LOG_CATEGORY_EXTERN is if you gonna use log category as that macro creates nesesery classes for UE_LOG. N0t0r10u5PP January 3, 2024, 1:54am 3. Ahh, that makes sense, thank you for pointing that out! Still adjusting to CPP, as you can probably … WebC:\UnrealEngine\Engine\Source\Developer\AITestSuite\Public\AITestsCommon.h (2 hits) Line 15: DECLARE_LOG_CATEGORY_EXTERN(LogAITestSuite, Log, All); Line 16: … WebApr 10, 2024 · UE_LOG( LogTemp, Warning, TEXT( "Message %d" ), 1 ); 自定义日志类别的实现方法在以前的例子中有纪录过操作步骤,这边做一些消息说明: 首先我们是用以下方法来声明新的Log类型: DECLARE_LOG_CATEGORY_EXTERN(LogName, Log, All); 是在 AssertionMacros.h 中所定义的,该声明有三个参数 ... brandi carlile song about her daughter